My research and writing relies on participatory action research (PAR) and research through design (RtD)—methods that centre experience and social history, and emphasize collective inquiry, experimentation, knowledge-creation, and social change.
multi-media exhibition and paper on sound, artificial intelligence, community organizing and gentrification. (Journal for Artistic Research)
on how urban social movements use creativity and innovation through DIY-urbanism.
3. Co-design handbook. (PDF)
a community planning study case and action-toolkit on how to collaboratively re-design a green space with kids.
4. gentrifier, i. (PDF)
a research-creation project on the materiality of gentrification—using poetry and sound generated from rocks, sand, and soil.
5. Missed Connections: urban spacetime egagement through games. (PDF)
a craigslist’s missed connection-inspired literature review on social encounter, connection, and engagement through time- and location-sensitive technology and games in public space.
8. Covidcene Journals. (PDF)
a research-creation project that rethinks the intersections of socially engaged art and public pedagogy.